Author: Franz Malten Buemann

  • Everything Brands Need to Know About the Metaverse

    Throughout the COVID-19 pandemic, the internet and social media helped us connect with our coworkers, friends, and loved ones during times of extreme isolation.
    But, our web-based lifestyle wasn’t perfect. While you could see and talk to people, interactions still felt distant and impersonal. And, despite having every delivery app at our fingertips, we still missed going outside, exploring the world, and experiencing life to its fullest.
    And, for a small — but growing — group of people, that’s where the metaverse came in.
    Although metaverses are nothing new, we started hearing more buzz than ever about futuristic virtual reality worlds that could allegedly supplement or expand on our own. As more people began to dive deeper into online gaming, social media, and purchasing VR headsets and accessories, the opportunities of the metaverse gained even more intrigue.
    Then, in late of 2021, Mark Zuckerberg shocked the world when he announced the change of his company’s name from Facebook to Meta, adding that it would represent a new evolution of the company’s offerings.
    Soon after, Meta’s first metaverse, Horizon Worlds was opened up to anyone with an Oculus or Meta headset. Almost immediately, fans began to refer to this as “the metaverse.”
    But, there’s more to the story of the metaverse, and a lot of things you’ll need to know before even asking yourself, “Is investing in a trendy VR world right for my brand?”
    In this post, I’ll walk you through what “the metaverse” really is, how you can access all sorts of virtual worlds, and where the brand potential lies in this emerging space.

    Does Meta own the Metaverse?
    Because Facebook changed its name to Meta, and has a thriving virtual reality platform, you might think the company owns “the metaverse.” In reality –- and virtual reality –- Meta owns one of many metaverses. While Meta’s VR universe is called Meta Horizon Worlds, and is accessed through the company’s Meta VR headsets (formally titled Oculus), there are many other metaverses that early adopters have been using for years.
    What happens in the Metaverse?
    To explain what happens in the metaverse, we’ll dive into a few types of metaverses and explain what you or your brand can do in each. But, before we dive deeper, here are some definitions you’ll want to remember (and links to more context, courtesy of the HubSpot Blogs and our partners at The Hustle):
    Metaverse Terms to Know

    NFT: The much-buzzed-about non-fungible token is a finite or unique digital token, such as digital art, avatar clothing, or VR-based objects, that you can purchase ownership of or stake in. Deep in its blockchain-based coding, there’s a certificate saying that you own or have ownership in the item. (And, yes. There’s much more complexity here than a quick definition can explain.)
    NFT Real-Estate: A non-fungible digital house or piece of land in the metaverse that can be invested in, sold, or even rented out. Buyers get a digital deed or certificate saying they own the real estate.
    Blockchain: A digital ledger of transactions, certificates, and contracts.
    Cryptocurrency: Digital money that you can invest in, sell, or use to purchase products online or in a metaverse. Each type of digital coinage has different values. Popular examples include Bitcoin, Ether, and Dogecoin.
    Open-source: Open to all users for editing and not usually controlled by a brand or single entity. Open-source metaverses can be founded by developers who market and do maintenance on the world, but might not have an obvious company owning them – or customer service when something goes wrong. However, they often allow much more freedom to the users.

    Now that you have those quick definitions, let’s take a look at some of the most discussed metaverses out there.
    3 Popular Metaverses (And What You Can Do in Each)
    While there are many metaverses out there, and we’d love to talk about them all, I’ve focused this post around the three metaverses that are most buzzed about today.
    And, because many metaverses have a lot of similar opportunities for brands, I’ll break down brand opportunities (and show you examples of them) in the following section.
    Meta Horizon Worlds
    Meta’s universe can be accessed by Meta headsets sold by the company (which were previously called Oculus headsets). While this universe can only be accessed by headsets at the moment, Mark Zuckerberg has already discussed trying to expand the experience to contact lenses and even holographic experiences in the far term. Although this metaverse is potentially the most well-known to late adopters and marketers, it is one of the newest major metaverses.
    Once you enter Horizon Worlds, you can do almost anything that all earlier metaverses allowed users to do, including:

    Creating your avatar or virtual likeness.
    Talking to other people in the Meta Horizons world.
    Playing games with other Meta Horizons users.
    Asking a Meta support rep (also in the metaverse) questions.
    Teleporting to different locations and experiences within the universe.
    Purchase digital products, such as virtual clothing, from the Horizons Marketplace.

    Two key things that make Horizon Worlds different from other major metaverses we’ll discuss below are:

    That it’s centralized, which means it has a known owner who regulates and manages the platform. When you’re in Horizon Worlds, you agree to terms of use and must follow rules or you can be ejected. Meanwhile, other decentralized metaverses have minimal rules, management, and regulations since they usually have initial creators or developers, but no current or obvious owners. In fact, to ensure that users are behaving and learning how to use the Horizon Worlds space, virtual Meta staffers are usually present in each public space:
    You can’t buy land or monetize your brand in Horizon Worlds just yet. While Horizon Worlds does offer a general marketplace, there are no other clear ways to generate revenue on the platform. Meanwhile, on other metaverses that we’ll discuss below, one major goal of users is to buy, sell, or monetize virtual real-estate.

    @itskaceymon @Oculus
    #HorizonWorlds Employees get headsets? Yes, fam.
    #meta
    #metaverse
    #vr
    #fyp
    #fypシ
    #mixedreality
    #oculus
    #readyplayerone
    #StepandFlex
    ♬ original sound – Kaceymon Official

    The Sandbox
    The Sandbox is one of the oldest decentralized gaming metaverses. Created by gamers around the globe, the platform has gained interest from VR and NFT investors. Once you enter this metaverse, your character can buy and build on land with crypto called MANA. From there, you can sell your land, rent it out, meet people, make connections, and even get paid and buy more land via Sandbox jobs – like architect or landlord. Sandbox, which reminds me of an extreme LEGO universe, is pretty easy to access and create an account on when visiting its website.

    Because of its age and credibility in the VR world space, Sandbox is home to many affluent early adopters who already own real estate there, including major gaming companies like Attari and the rapper Snoop Dogg. Additionally, because land plots and the number of SAND tokes that will be created in the game are considered “finite,” the price of the real estate and tokens in this metaverse have skyrocketed in recent years.

    Image Source
    Decentraland
    One of the most popular metaverses that early adopters have explored and invested in is Decentraland. Created in Argentina by developers Ari Meilich and Esteban Ordano, has been notable for its vast cities and millions of dollars in virtual land and NFT real estate. In fact, a simple Google search reveals that there are already a number of virtual real-estate agencies that specialize in selling NFT land in Decentraland and other metaverses.
    As its title would hint, Decentraland is also decentralized, meaning that it has no specific owner or manager and anyone can create in this virtual open platform. Unlike Horizon Worlds, it can only be accessed by personal computers.

    A lot of information to consider and unsure where to start? Below is a comparison chart to help. 

    Metaverse Comparison Chart

    Name
    Meta Horizon Worlds
    Decetraland
    Sandbox

    Years Active
    Last than 1 year
    5 years
    10 years

    Estimated Number Users
    300K reported users (unknown daily users)
    300K reported users (18,000 reported daily users)
    1 million reported users (16,000 reported landowners)

    Owner
    Meta
    Decentralized (no known owner)
    Decentralized (no known owner)

    Availability
    US and Canada for 18+ users only
    Unknown but likely global
    Unknown but likely global

    Equipment Needed to Access
    A Meta or Oculus VR headset
    Various VR Headsets or a personal computer
    Various VR Headsets or a personal computer

    Cost to Access
    Accessed with an Oculus or Meta headset (prices vary)
    Free to access, but users need a digital wallet with tokens called MANA and LAND to access most experiences.
    Free to access, but users  need a digital wallet with tokens called SAND to access most experiences.

    How to Get Around
    Teleportation
    You must purchase a virtual car or teleportation device
    You must purchase a virtual car or teleportation device

    Gaming Opportunities
    Various free team and individual games
    Users can play and create games that other users can play.
    Users can play and create games that other users can play.

    Social interactions with other users
    Yes
    Yes
    Yes

    NFT Art/Product Shopping
    Not yet.
    Yes
    Yes

    NFT Real Estate
    Not yet.
    Yes
    Yes

    Virtual Events
    Yes
    Yes
    Yes

    Virtual customer service available?
    Yes
    No
    No

    Crypto-currency and USD conversion (as of March 2022)
    You can’t make purchases in Horizon Worlds.
    MANA (1 MANA = $2.69 USD)
    SAND (1 SAND = $3.14 USD)

    Price of Land
    You cannot purchase real estate in Horizon Worlds.
    By the end of 2021, 1 plot of land cost over 4,000 MANA or $15,000 USD 
    By the end of 2021, 1 plot of land cost more than 3,150 SAND or $9900 USD

    5 Early Opportunities for Brands in the Metaverse [+Examples]
    While each virtual world has slightly different experiences, environments, and audience targets associated with it, many of them host a handful of opportunities for brands that want to embrace emerging marketing strategies. Here are just a few ways brands can leverage some of the metaverses that exist today:
    1. Inbound Sales and Networking
    Today, many marketers and sales reps alike find ourselves messaging, zooming, and emailing prospects to tell them about our product or service. And, rarely, we might go to a networking event or meeting where we talk to prospects face to face.
    Now, imagine doing all of this – but digitally with avatars. In almost all metaverses, you can explore a place and talk to other users for free. This means that if you sell or market a B2C product, you could casually discuss the product in conversation, as you would with anyone else you’re networking with, and then tell users where they can learn more. While you still might not be able to send them to a branded experience, virtual shop, or have them click a link to your website just yet, you can still spread the word to multiple people on a more personal level than an email without leaving your seat.
    If you work in the VR or metaverse space, you could also leverage sales in a more extreme way by selling NFT items, like art, real estate, or virtual cars. While it seems many virtual salespeople don’t record transactions and post them for the world to see, here’s a video of someone buying a car from a dealership salesman in a metaverse.

    @kramerbrian Selling cars in the Metaverse is the future of sales.
    #nft
    #meta
    #metaverse
    #blockchain
    #nfts
    #nftgame
    #vr
    #ar
    #augmentedreality
    #virtualreality
    ♬ original sound – BrianKramer.eth

    If you’re wondering, “Where could I go to ensure I’m talking to the right people?”, one opportunity is attending virtual events, which I’ll discuss next.
    2. Virtual Events
    While virtual events are still being developed for general businesses on Horizon Worlds, Decentraland, Sandbox, and other virtual worlds host many landowners that are will to rent out their virtual space for events or virtual parties. Similarly, some companies and entrepreneurs have also built their own lands with the goal of using them for events like NFT art shows, conferences, or meetups.
    If you can afford to run, host, or even sponsor part of an event, you can gain crypto revenue or awareness from users who are interested in the topic, while also gaining awareness for your product or service.
    For example, here’s a video of a TikTok user who attended an Afro Tech conference in a metaverse.

    @tialeeapproved this definitely changed the game of virtual interaction
    #ROMWEnextgen
    #afrotech
    #blackwomenintech
    #blackintech
    #computerscience
    #meta
    #metaverse
    ♬ Calm LoFi song(882353) – S_R

    While INBOUND and HubSpot haven’t hosted a conference in a metaverse just yet, we too are embracing the possibility of virtual events by building out a similar platform for INBOUND 2022’s hybrid attendees. If you’d like to get a virtual conference experience without committing to a metaverses digital currency or platform, consider registering for our event.
    If you don’t have the budget for creating virtual events just yet, you can still consider attending, buying a ticket for one, or even speaking at one. While there, you can use it as a networking opportunity to get to know others in your industry or potential prospects who might even buy your product outside of VR.
    3. Influencer and Community Marketing
    In any metaverse, you could potentially talk to a handful of people at once, while casually mentioning your product or even wearing NFT clothes with your logo. You could also pay people who are familiar with their metaverse or selling in the metaverse to continue to spread the word about your brand or services for you.
    But, influencer and community marketing might not just stop there. If you find that your metaverse has an audience of users that are interested in your product, service, or industry, you can work to bring them together – even if you can’t afford or figure out how to schedule a virtual event.
    For example, you could host a meetup on your brand’s virtual land or in a free-to-access metaverse space for those who want to chat about topics rated to your industry or product. And, while you’re there, you could just open the door to casual conversation. Or, you could all join a fun game and bond, then get to know each other in a less active space.
    Not only will you network, show credibility, and spread the word about your product, but you’ll build a group of people that are interested in your industry, similar topics, or your brand.
    4. Owning Branded Locations, Games, Avatar Fashion, and/or Shops
    In many metaverses, including Decentraland and the Sandbox, brands with a solid budget can buy and brand real estate, such as art galleries or stores where you can purchase NFT products. While Meta Horizon Worlds doesn’t allow this opportunity yet, it will no doubt be an expanded feature eventually, but might be more structured than decentralized worlds that have no owners or rules.
    One example that a brand that embraced the metaverse, VR, and NFTs to drive both awareness and crypto revenue was Gucci who sponsored a “Gucci Garden” on the platform Roblox. When entering the Gucci Garden, a VR avatar could walk up to a wall of Gucci products, select clothing, accessories, or bags they wanted to buy, and purchase them as an NFT.

    Although Roblox falls more into a gaming category rather than a full metaverse, something similar could be done in Decentraland, Sandbox, or even Horizon Worlds (if brands gain more advertorial opportunities in the future.)
    Another more experiential example is the prospect of Welmart stores in Meta Horizon Worlds. In 2021, Walmart released a demonstration of how they envisioned a metaverse store that helps people in VR order physical Walmart products that would then be shipped to their actual home addresses:

    Although Horizon Worlds is just exploring how to monetize experiences for businesses, Decentraland and Sandbox, among other metaverses, have had digital shops (primarily for buying NFTs), car and teleportation device dealerships, art galleries, and paid brand experience locations for years.
    5. Advertising on or Sponsoring Metaverse Content
    While this might be more challenging and a tad riskier in decentralized metaverses, brands can provide money to creators, events, games, experiences, shops, and galleries to get their products, logos, or NFTs featured or mentioned.
    One way to get started could be by researching NFT land owners with a history of advertising, which can be done on the web, as well as in VR. One business I came across while doing research for this piece was NFT Plazas. The brand claims to own NFT real-estate and plazas where many avatars spend time and will project ads, QR codes, or special digital experiences on their buildings or plaza signs.
    Here’s a reel that highlights some of its work in Decentraland:

    While this is a great way to spread the word about your brand if you don’t have the means to build your own virtual land, you’ll ideally want to make sure you know who the creators are in the real, non-virtual world, ensure you trust them, look out for scams, and use easy-to-understand paper trails or contracts whenever you can.
    Remember, when you’re in a decentralized world, there won’t always be a customer service rep or legal entity to reach out to if you provide coinage to avatars that can’t be found later.
    Should you invest in the metaverse?
    Today, metaverse audiences are still growing, there’s still a learning curve for users, and some brands and audiences won’t be able to afford virtual world investments in the near future.
    But, it’s important to remember that the metaverse is getting both the same hype and skepticism as social media did when MySpace and Facebook began to launch. In a world where technology is quickly evolving and improving, what’s not accessible to all today will be used by most people in the future.
    If you’re an enterprise brand that can afford to take risks and explore emerging virtual worlds, it might be worth considering some of the marketing strategies above, or even creating a task force to determine if the metaverse is a worthy investment for you.
    For other brands, it might be a while before you really need to start considering metaverse opportunities. But, that doesn’t mean you should wipe it from your emerging trend radar completely. In the coming year, a few things could really change the game for brands in the VR space, including:

    New Meta Horizon Worlds Features. Everytime Meta has launched or purchased a platform, its next major step has been figuring out how to monetize the content and build brand tools for it. Horizon Worlds could be no different. And, because Meta platforms have been a trusted source for ad revenue and brands for years, expect to see brands flocking here when and if monetization tools are launched.

    Metaverse competition: Like social media platforms, there are also new metaverses popping up all the time, and their creators (even if we don’t know them) all want them to be superior to pull in more users. This could create metaverse competition and these worlds could see new features aimed to pull in more users and more monetization opportunities for all sorts of brands. Similarly, large companies that specialize in VR might opt out of using decentralized worlds and might follow-suit of Meta by developing their own worlds.
    More accessible technology: Currently, VR users must have an incredibly strong internet connection and a computer, while Horizon Worlds users must have an Oculus or Meta headset (starting at $300). While most people around the globe can access the internet, millions still struggle to access high speeds that would allow for VR. But, as VR gains more interest and we see the launch of technology like 5G and Web3 in many global regions, these experiences could require less machinery and lower finances to access.

    Ultimately, the metaverse is vast, complex, and growing. And although we’ll do our best to keep you up to date, you’ll need to do some digging and understand your persona to know if investing time, money, or crypto in it is right for your brand.
    To keep up with the latest emerging trends and tips, subscribe to daily emails from the HubSpot Blog for industry-specific advice, or The Hustle for general news and trends.

  • The Manager’s Guide to Call Center Gamification

    Keeping employees motivated is a challenge in every industry.
    In the call center, it can be even more difficult due to the repetitive nature of the job (answering an endless stream of phone calls) and the metrics-based approach used in performance tracking.
    Picture it: You are the fearless leader of a call center team. Much like the call centers of old, your agents are grappling with:

    Surges in call volume (both expected and unexpected)
    Evolving technologies;
    Increasingly complex customer cases, and
    The latent human desire to be appreciated, acknowledged, and active in the work environment.

    During crisis moments where we see spikes in call volume and demanding customers, agents become taxed and frustrated if they feel the infrastructure doesn’t support them or there is no incentive to stick around. Keeping agents engaged is one thing, but keeping them as employees is another.

    Top Contact Center Trends in 2022

    As a call center manager, the game pieces you must manoeuvre to keep your center, agents, and the overall business infrastructure at the top of their game are vast and varied. And like any good puzzle, managing a call center has a unique set of ever-evolving challenges, attrition being high on the list.
    Only a few years ago, call center turnover was as high as 33% and it continues to be an issue. A 2020 Gallup poll showed that just 36% of employees reported feeling engaged with their job. While the source of this startling rate is debatable, call center managers can certainly do their part to strategize how to keep call center agents on the ball.
    One strategy employed by many companies is “gamification.” This involves guiding, reinforcing and increasing high-value activity by capturing performance data and using that data to motivate employees. Companies like Spotify and LivingSocial have reportedly replaced traditional reviews with mobile and gamified versions and reported 90% of employees are voluntarily participating in the programs. 

    How to Improve Call Center Agent Performance

    Gamification builds on the desire most people have for feedback, recognition, and achievement in a peer group. Add to this the potential for rewards (for goal achievement). It’s easy to see why this concept has become so popular, and a big step up from the old days when companies would simply pick an “employee of the month”.
    What is Call Center Gamification?
    A pat on the back and a paycheque every once in a while will only go so far, so adding game elements into your call-center infrastructure is a possible way of keeping your team motivated and in the game.
    Gamification is the introduction of interactive, game-like principles and elements into different contexts. Its usefulness knows no bounds: By adding playful elements such as competition, rewards, and recognition into your call center, it can facilitate, recognize and reward learning, creativity, and social and personal growth.

    4 Easy Ways to Make Call Center Training More Fun

    Gamification captures agent performance data and uses that data to motivate them with rewards and points. Adding games, scores, virtual badges, and other game-like elements to everyday work processes can make the job more fun.
    However, with any trend (or fad) there will be proponents and detractors. Some proponents insist that every job will eventually be gamified, while detractors fear that it’s just another management fad or, worse, a new form of corporate control.
    Surprising Statistics About Gamification

    By 2016, gamification will be an essential element for brands to drive customer marketing and loyalty.
    70% of business transformation efforts fail due to a lack of employee engagement.
    According to Gartner, by the end of 2015, more than 40% of the top companies will be using gamification to transform their business operations.
    Only 3% of people remain unproductive during gamified training.
    The gamification industry is expected to grow to over $2 billion in the U.S. by 2015, according to M2 Research.
    According to a report by Aberdeen Research, organizations that deployed gamification have seen their annual revenue grow nearly twice as fast as their peers.
    89% of survey respondents claim that if a task is gamified, they feel eager to complete it and are in a competitive mood.
    According to Pew Research Center, 53% of people surveyed said that by 2020, the use of gamification will be widespread, while 42% predicted that, by 2020, gamification will not evolve to be a larger trend except in specific realms.
    By 2025, the global gamification sales revenue is estimated to reach $32 billion.
    70% of the top global enterprises already use gamification in some way.

    Benefits of Gamification in the Contact Center
    1. It shortens ramp-up times for new employees.
    Gamification improves the process for providing real-time feedback at every step of the training process, allowing trainees to advance more quickly. Accordingly, onboarding time can be significantly reduced. That’s a big plus for an industry that experiences a lot of employee churn.
    2. It allows employees to know how they’re doing.
    The approach of gamification provides real-time feedback for employees- how they’re performing in relation to co-workers, and how well they’re achieving their own goals. Employees will always know where they stand.
    3. It gives managers a better way to incentivize employees.
    When employees are aware of their own performance, they can be more readily encouraged to meet new targets. In this way, managers can use more “carrot” and less “stick” in motivating their staff.
    4. Incentives can be automated, and customized.
    Gamification automates the process of setting goals and running contests for employees, offering this functionality in a broader platform that can be tailored to meet the specific needs of different teams and individuals.
    5. It encourages sharing and mentoring.
    By sharing performance data among a community of peers, a collaborative approach emerges in which employees share knowledge and best practices, and work together to solve mutual challenges. The net result is a positive increase in the knowledge level of all employees, something that’s an enormous benefit to any call center!
    The Downsides of Call Center Gamification
    As with any technology or process, there are just as many cons to gamification in the contact center.
    1. Unhealthy competition
    Gamification tools like leaderboards can negatively impact company culture. They highlight weaker employees just as much as they do your best agents. It is critical to set clear guidelines for how management takes action on gamification results to avoid demotivating your employees. Rewarding and training should be key, not reprimanding and punishing lower performers.
    2. Unnecessary gamification
    Once the power of gamification has been proven out, there is often a temptation to apply it everywhere — even in situations where it is not appropriate or ineffective.
    The reasons behind gamifying a process or task should be carefully considered and tied back to the overall business objectives. Gamification is not best used for tedious tasks that employees already struggle to complete, as this can have a negative impact.
    Be strategic in your application of gamification techniques and avoid the temptation to gamify everything just to get it done. If a task is so boring or challenging that employees don’t want to do it, address that issue through other ways, not through incentives or leaderboards.
    3. Forced play isn’t play
    Fun and games are voluntary by nature. Some people have pointed out that forcing employees to play games is still work, when it’s done around work and in a workplace. When companies demand that employees play their ‘games,’ they very quickly fail.
    To avoid this, ensure that any gamification is voluntary and that employees can opt-out without punishment.
    4. Games are played to death
    Eventually, all games lose their fun. The longer a game runs, the less engaging and the less fun it will be for your support agents. No matter how exciting and rewarding a game is when it starts, the novelty and allure wear thin after a few weeks at most.
    Gamification is best used for short-term or ‘sprints’  to boost productivity over a short space of time, or for periodic, seasonal promotions. Giving a few months ‘breathing’ room between games can revitalize your employees and make the games something to look forward to instead of dread.
    Your call center should consider gamification if:

    Your agents are having trouble adapting to a new technological solution in your call center and they need to study up (and fast);

    Your agents are burning out and employee turnover is at a historic high;

    Your agents seem lethargic, disengaged, and are calling in sick more than usual;

    Customer complaints about poorly-trained or unresponsive agents are at a historic high;

    You want a clearer understanding or microscopic snapshot of how engaged your call agents actually are; and/or

    You have new employees who need to meet the team and train your company and their roles, and fast!

     Gamification can potentially:

    Lower call center employee attrition;

    Boost agent productivity;

    Increase your own productivity;

    Improve upon a flawed or outdated training model;

    Encourage more well-trained, educated agents (something both your agents and customers will appreciate);

    Improve customer service and experience via interactions with more well-trained, pleasant agents;

    Motivate your team to set high goals (or even vie for promotion) via healthy competitions;

    Encourage creativity;

    Provide a way of assessing your call center agents’ performance; and

    Vastly enhance the culture of your call center and improve the overall perception of your business.

     
    And always remember:
    As a call center manager, anything that benefits customers, agents, and the overall infrastructure benefits you.
     The post The Manager’s Guide to Call Center Gamification first appeared on Fonolo.

  • What changes will Web 3.0 bring to CX: a comprehensive guide

    With blockchain, NFTs, and the metaverse growing in popularity it is making way into Web 3.0. The previous versions (Web 1.0 and Web 2.0) came to be slowing and in stages. Therefore, it would seem that Web 3.0 is on course to do the same. This article is a continuation of “What’s the real impact…
    The post What changes will Web 3.0 bring to CX: a comprehensive guide appeared first on Customer Experience Magazine.

  • Wisdom’s digital CX series will be held in April: get your discount today!  

    Wisdom announced its Digital Customer Experience Series – Europe edition, to be held virtually on 20 – 21 April 2022 and CXM is pleased to support this event as a media partner.   The event will explore the changing customer expectations in the European market with experts and senior representatives from top organisations across the world….
    The post Wisdom’s digital CX series will be held in April: get your discount today!   appeared first on Customer Experience Magazine.

  • How blockchain could solve the advertising sector’s challenges

    There are over 6,500 different cryptocurrencies, all varying in size of market capitalisation, which have different followings and trading volumes. Some of these are meme coins that have a supporting business model flimsier than a house of cards.  However, the vast majority are new technologies being created that will disrupt practically everything we know and do in…
    The post How blockchain could solve the advertising sector’s challenges appeared first on Customer Experience Magazine.

  • The lurkers

    It’s frustrating for anyone who leads.

    If everyone who says that they’re a contributor/member/supporter/fan/long-term customer showed up, huge things would happen.

    So we spend a lot of time hustling to get the lurkers to take action. Post again! Create more incentives! Dumb it down! Most of all, focus on creating urgency.

    This isn’t how progress actually happens.

    The 95% who lurk will almost always lurk. That’s okay.

    The place to focus is on the 5%. Because when their persistent, consistent and generous action begins to add up, change happens. And that brings the lurkers along. It might even activate them. They’ll catch up when they need to.

    There’s nothing wrong with lurkers. Lurkers are potential action-takers.

    For now, though, our focus, our energy and our gratitude is for the people who are already showing up.

  • Sign up for Product Specific Free Developer Edition Org

    Last Updated on March 21, 2022 by Rakesh Gupta Big Idea or Enduring Question: How to sign up for the product-specific developer orgs? Objectives: After reading this blog, you’ll be able to: Sign up for Financial Service Cloud developer org Sign up for Salesforce CPQ developer org Sign up for Tableau
    The post Sign up for Product Specific Free Developer Edition Org appeared first on Automation Champion.

  • Easiest Way to View Organization Daily Limits

    Last Updated on March 21, 2022 by Rakesh Gupta Big Idea or Enduring Question: How to track your organization daily maximum and the remaining allocation limits? Objectives: After reading this blog, you’ll be able to: Understand maximum and remaining allocated limit Track all limits in once place via REST API
    The post Easiest Way to View Organization Daily Limits appeared first on Automation Champion.

  • Don’t be that marketer

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  • The Inside Scoop on Salesforce Scoping Rules

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