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Author: Franz Malten Buemann
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How to Use Instagram to Sell
Since its acquisition by Meta for a billion dollars in 2012, Instagram has grown to become a popular social media marketing platform with over 160 million users in the US alone. Since it has so many users and can tap into tons of demographic data for brands to utilize, it provides numerous eCommerce opportunities for…
The post How to Use Instagram to Sell appeared first on Benchmark Email. -
Visual Identity – What is it and why is it important?
Creating a solid visual identity is a complex process, but it’s worth the effort. In this article, we’ll take a deep dive into visual identity, show you what it is and explore a few examples from brands you know.
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Meta Announces WhatsApp Partnership with Salesforce
Mark Zuckerberg, founder of Meta, has just announced an exciting new partnership with Salesforce. WhatsApp will now integrate with Salesforce Customer 360 to allow organizations to connect with their customers and streamline communication through the WhatsApp Business Platform API. The cloud-based service offers an enriched… Read More
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Best Practices Around Syncing Less From Salesforce to Marketo
So we need to lower the number of people in our Marketo database (increasing db size is not an option). The only way to do this is to sync over less from Salesforce. Are there any typical issues, best practices, etc to watch for when adding stricter rules on the SFDC side of what syncs over to Marketo? submitted by /u/bella-wthhybl [link] [comments]
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Interesting Chewy customer experience case study + takeaways
submitted by /u/vidmeduffy [link] [comments]
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Tips for a well preforming Instagram Reel / TikTok Video:
Use On-screen Text and Captions. Use Trends as Inspiration. Drive Traffic by Encouraging Viewers to Head to Your Link in Bio. Find Your Niche and Post Consistently. Include 3-5 Hashtags (use hashtag suggestion). submitted by /u/SamuelDavis33 [link] [comments]
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Offering free Website development.
Hello, my fellow Entrepreneurs, I am posting this in good faith. let’s help each other out. I am an experienced WordPress developer who has been trying to work with people from various industries. If you are planning to build any type of website then I am willing to develop it for free. Of course, you need to cover basic costs like domain, hosting, etc. which is subjective. I will try to help you to my full capacity. HMU if anyone is interested. Thank you. submitted by /u/Digisaber [link] [comments]
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What Consumers Think About the Metaverse & What Brands Need to Know [New Data]
The term “metaverse” may have been coined back in 1992, but it could hold new and adventurous opportunities for both consumers and even brands that engage with them.
The only problem is many of us aren’t too sure what the metaverse actually is. Who is using it? Why do they use it? Which of the seemingly infinite metaverses are worth including in your marketing strategy? And how can the metaverse help marketers navigate data privacy regulations?
To get some clarity, we surveyed over 1,000 consumers in the U.S. to learn about their takes, preferences, and behaviors around today’s biggest trends.
In that survey, 8% of participants said they’d ever visited a metaverse. But that’s not the full story. Keep reading to learn why the metaverse might not be a passing trend.What Consumers Think About the Metaverse [New Data]
The Metaverse is New to Many — but Still Growing
Today 33%, or one-third, of our total survey-takers don’t quite get the concept of the metaverse. Still, 40% understand it and 30% think more brands should leverage it.While only a small percentage of people have stepped into the metaverse, half of those that have did so in the past three months.
On top of that, these early adopters aren’t just popping in once to check it out – they’re actually invested in these virtual worlds. Of those who have ever used the metaverse:64% own virtual currency in the metaverse
61% own virtual items that can be bought and sold in the metaverse
55% own land that can be bought and sold in the metaverseHow the Metaverse Intersects With Consumers’ Real Lives
We also asked those who have ever done metaverse-related activities (visited a metaverse, played online games, attended virtual events, or bought virtual items/NFTs) about how these intersect with their “real” lives, which produced some surprising results:60% say their virtual items are just as important as their real-life possessions
54% say their online relationships are just as important as in-person relationships
51% say they can more easily be their authentic self in virtual worlds than in-person
40% say they understand the concept of the metaverse
33% say the metaverse is the future of technologyWho’s using the Metaverse?
Our research shows that opinions on the metaverse differ sharply by age group.
At the moment, Gen Z and Millennials are the most excited about exploring the metaverse, with around 15% of them having visited a metaverse at some point.Gen Z and Millennials are also more likely than any other generation to have done metaverse-related activities, other than buying crypto (likely due to Gen Z having less disposable income):
40% of Gen Z/Millennials have played an online game
28% of Gen Z/Millennials have used a VR headset
22% of Gen Z/Millennials have bought virtual items other than NFTs or crypto, like a skin in a video game
18% of Gen Z/Millennials have attended a virtual reality event
23% of Gen Z/Millennials have bought cryptocurrencySo now that we know Gen Z and Millennials are the primary users of the metaverse and related technology, let’s take a look at why people go to the metaverse in the first place.
What Do People Do In the Metaverse?
Why People Visit the Metaverse
The most popular reasons for visiting the metaverse are to play games, hang out with friends, work a virtual job, and for virtual meetings and events.Keep in mind the metaverse is all about empowering users to create their own experiences. As people continue innovating in virtual worlds, the number of activities and use cases will likely grow.
What motivates metaverse regulars?
Because the metaverse itself is loosely defined, to some extent it’s up to the users to shape its future. And those users are invested, with over 50% owning virtual currency, land, and items that can be bought and sold in the metaverse.
Additionally, with 31% of metaverse users saying they log on to earn virtual currency or work a virtual job, it’s important to touch on another selling point of the metaverse – users can earn currency by playing games or working virtual jobs.
We asked the general population whether they would be more likely to use a platform if they got virtual currency as an incentive, and 27% say they would. This number jumps up to 36% for Gen Z and 40% for Millennials.On top of that, 60% of those who have ever used the metaverse say they would be more likely to use a platform if they got paid in virtual currency.
Offering incentives for using a platform can also help address a problem many marketers are currently struggling with – gathering consumer data in a way that provides value to both parties.
The Most Visited Metaverses
The Sandbox, Meta’s Horizon Worlds, and VRChat are the most visited, followed by Axie Infinity, Decentraland, and Illuvium. Keep in mind that many of these worlds are in early development, and some aren’t even accessible to the public yet.
Data Privacy and the Metaverse
Currently, many platforms like social media track, analyze, and sell personal data, but the user gets nothing in return. In response to this, privacy protections are being developed by governments and corporations alike to give consumers more power over their data.
This means offering incentives for people to not only spend time on your platform but also share their data will become more important in the future.
So let’s take a closer look at how consumers currently think of data privacy, and whether they think the metaverse has the potential to tip the scales in their favor.
Consumers are unified in their demands for ownership over their personal information. Our survey found that:80% of consumers agree that data privacy is a human right
80% of consumers agree that they should have complete control over how companies use their data
79% of consumers say they are concerned about how companies use their dataOn the other hand, when it comes to the metaverse, 53% of those who have ever used it say they trust how data on their activities in virtual worlds will be stored and used, while 29% distrust it. This is quite fascinating as many metaverses are decentralized, built on relatively emerging blockchain technology, and still a mystery to many — even when they’ve visited them a few times.
What’s Next for the Metaverse?
So you might be wondering what to expect next for the metaverse, and in all honesty, nobody knows.
We’ll keep running our Consumer Trends Survey regularly, to stay up to date on all the latest trends, from the metaverse to social media, workplace trends, and much more.
In the meantime, check out our State of Consumer Trends Report which includes the full results of our survey, as well as the downloadable PDF below. -
Go to join Envato Elements, if you have skill in any field❤️
http://1.envato.market/x9MDE3 submitted by /u/hamzaEh [link] [comments]
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How to maintain good score for email campaigns?
I am using snov and mailtrack for sending emails. I have connected one primary domain and multiple secondary domain for single google workspace user. I have following questions/doubts regarding email campaigns: 1) For email campaign do you use single MX server with multiple domains or separate MX server for each domain? 2) I am tracking email health using mail-tester and few other tools but I have observed that the results are not accurate and they change every 24-48hr. So can I trust these platforms? Any suggestions? submitted by /u/adi_tdkr [link] [comments]